Where stories leave their mark
Faciendi is where stories become tangible. It gives physical form to the objects a world produces, allowing narrative imagination to take material shape without turning creation into commerce.
A deeply imagined world rarely remains abstract. When a fabula is rich enough, it naturally produces objects — things that carry its texture, mood, and material culture. Faciendi exists to give those objects a place.
Faciendi is not a storefront first. It is a space for narrative artifacts: clothing, jewelry, props, printed matter, tools, and domestic objects that emerge from the world itself. These artifacts are shaped by the descriptions, constraints, and aesthetics established in Mundi and in turn, they feed back into the creative process by grounding imagination in something tangible.
This relationship is deliberately bi-directional. Worldbuilders describe a place; artifacts give it weight. Creators handle those artifacts; their presence sharpens tone, atmosphere, and character. What begins as description becomes material, and what becomes material reshapes description.
During active play
While a fabula is in progress, artifacts circulate primarily as inspiration. They are shared, discussed, and responded to; not optimized or sold. Their role is to reinforce the look and feel of the world, anchor creators emotionally, and help the shared imagination cohere.
Any participant in a fabula may contribute artifacts during this phase. Writing is not the only way a world is built, and Faciendi treats material creation as a first-class narrative act.
After a fabula concludes
When a fabula ends, some artifacts may continue their life beyond the game.
Readers who want to live alongside a story — to wear it, display it, or return to it physically — may choose to collect these objects. In this phase, selected artifacts may be made available more broadly, allowing the world to persist in tangible form after the narrative itself has settled.
Commercial partnerships, if & when they exist, are introduced only after gameplay ends and remain clearly separated from the creative process. Ads do not appear in Scripti, and commerce is never allowed to intrude on creation.
Interaction with Faciendi is always optional. It exists to deepen immersion, not to extract attention. Its purpose is simple: to let stories leave marks on the world.